Allendale Columbia’s Digital Art Lab is now home to a Cricut Air Explore 2 and students are loving it. Students taking the Digital Art elective in Middle School, seventh and eighth graders, started off the semester with an intro to Adobe Photoshop and Illustrator to learn about the difference between the kinds of files each program makes.
From there kids were able to create two designs. The first was a vinyl sticker cut out of permanent adhesive that could be applied to a car, laptop, mug, etc. The second project was to design an iron-on vinyl decal to be applied to a piece of clothing. Each student created designs using Adobe Illustrator and the Image Trace process.
Students then set to work creating two designs. The first was a vinyl sticker cut out of permanent adhesive that could be applied to a car, laptop, mug, etc., and the second was to design an iron-on vinyl decal to be applied to a piece of clothing. Each student created their designs using Adobe Illustrator and the Image Trace process.
Many of the students’ designs needed to be modified, due to the fact that the Cricut is mainly a cutting machine and not a printer (although you can insert pens and draw onto the vinyl), so they learned how to adjust their designs and make them 1-3 colors. Once their designs were complete, we sent their .svg files to the Cricut Design Space for processing. Some designs were returned to Adobe Illustrator for edits, and some were ready to be sent to the machine via Bluetooth.
Below you can see some of the steps involved, from sending and cutting out a design with Chloe, Lorelei weeding excess vinyl, and Alex ironing a design on.
The possibilities of creation are endless with this new skill! I am excited to see how these creative students can become entrepreneurs and create items that can be customized or sold.
Posted in: Art, Authentic Learning, Centers for Impact, Eighth Grade, Entrepreneurship, Highlights, Invent, Middle School, MS Birches, Seventh Grade
This was an exciting month for AC – we published our first issue of Research & Discovery: AC’s Journal of Student Inquiry!
This publication showcases the work of students who completed independent research projects in STEM in our Science, Writing and Research course. Unique to this area, and to secondary school in general, this class challenges students to learn about the process of scientific research by gaining fluency with scientific literature and then completing a project of their own creation. Finally, students present their work at a formal academic symposium with other students at the undergraduate level.
Faculty member Travis Godkin, who designed the program said, “This is a class that I had been thinking about for a long time, and I am thrilled to have the opportunity and freedom to do this at AC! Helping students through this entire process has been incredibly rewarding, and I think they have gained an experience that is not typically available to students outside of college. I strive to create authentic learning experiences in my classes, and this experience represents the pinnacle of that endeavor.”
Even more unique is a publication of student research and inquiry at the secondary level that is of the same quality as a professional scientific journal. Students analyzed their own data, compiled and wrote their own papers, and prepared them for publication. The cover was also designed by Ava Gouvernet, Class of 2020.
“We are so excited that we have the opportunity to share student work in STEM at the same level as scientific professionals,” said Maya Crosby, Director of the Invent Center for STEM & Innovation at AC. “Mr. Godkin and his students have done amazing work!”
“Thank you to the communications department at Allendale Columbia and to Amy Oliveri, for all their help in preparing our publication for print.”
Maya CrosbyMaya earned her Bachelor of Science Degree at the University of Rochester, where she studied science and communications, and then worked in biotech and scientific publishing. While at the University of Maine for a Master of Science degree in marine microbiology, she loved being a teaching fellow so much that she shifted her focus to fostering science education and experiences for all students. After several years of teaching science, computer science, and technology, she became the Director of Innovation and Technology at Lincoln Academy in Newcastle, Maine. She also brings experience as a Developmental Biology and Microbiology Instructor at Bowdoin College, an Education Coordinator at the Gulf of Maine Foundation, a Science Editor for Blackwell Science, and a Research Technician for ImmuLogic Pharmaceuticals.
Posted in: Authentic Learning, Centers for Impact, Highlights, Invent, Upper School
By Judy Van Alstyne ’88, Head Librarian
You never know what kinds of seeds are planted during May Term. Four years ago, Tony Tepedino and I offered a Middle School May Term called Getting Schooled the Minecraft Way. At that time, Mojang still owned Minecraft; MinecraftEDU was a separate installable modification (mod) which allowed teachers to host servers specifically for their students to engage in Minecraft activities designed for learning all kinds of concepts.
We had high expectations for the ten Middle School boys who signed up. They weren’t going to be students in a Minecraft activity designed by us grown-ups; they were going to have Lower School teachers as clients, designing educational activities for students in grades two, four, and five. For the second grade class, four boys (Dylan Reece, Ben Smoker, Jack Wheeler, and Garrett Wilson) designed “U.S. Landmarks” to teach about symbols of the United States. For the fourth graders, three boys (Marlin Bassett, Henry Grasman, and Cameron Perry) designed “Bomber Math” for practice in calculating area. For the fifth graders, three boys (Caden Kacprzynski, Peter Klem, and Kasi Natarajan) created “Island Adventure” to teach geometry, measurement, and economy. The boys worked hard and had fun, and when we concluded by inviting the Lower School students in, everyone had fun playing and learning. It was a success that we were sad to end.
But this past week, the Rumsey Library was alive again with students (this time in Upper School) busily playing and creating with Minecraft thanks to two of those former Middle School students, Caden Kacprzynski ‘20 and Cameron Perry ‘20, running a student-led May Term titled Experimenting with Architecture and Code in Minecraft: Education Edition. Now computer experts, they explained to me much that has changed in the Minecraft education world. Mojang was bought by Microsoft, which created a new product for teachers called Minecraft: Education Edition. Caden and Cameron explained how much easier it is (no need to create a local server, for example) and it has a coding curriculum already built in (in conjunction with Code.org). Learning how to code has the immediate benefit of allowing users to create more efficiently and with enhanced functions, for example, building a wall with one command rather than placing each block individually. There are also more possibilities for saving work to be shared with others in the future.
Caden and Cameron decided that for their May Term, they would keep the parameters somewhat loose, requiring only that students work solo or in groups to create worlds for others to play and explore, so long as they incorporated coding into each world’s creation. Each world provides challenges for players such as finding secret levers, parkour, and escape rooms. They reflected on how much noisier those ten Middle School boys were compared to this group of fifteen Upper School girls and boys. Also of note is how much more skilled older students are with group problem-solving. Although they were initially concerned that their peers might not follow their instructions or be engaged in the work, they were pleased to see everyone working very hard on their projects, even skipping breaks or parts of lunch in order to make more progress. Similar to what Mr. Tepedino and I discovered long ago, giving students autonomy to play and create keeps them very engaged!
In preparing for May Term Exhibition Night, I discovered the laminated Minecraft instructions from four years ago. While the Lower School players from the past are now in Middle School and probably don’t need them, we suspect some parents will find them very helpful! I also found the signs we had put up for each of the projects the Middle Schoolers had created. Cameron and Caden each took one as a souvenir; Caden remarked, “This is more meaningful to me than any certificate I could have gotten from a summer camp.” We are so proud that Caden and Cameron decided to share Minecraft with new learners, and we hope they are proud of themselves! And we hope you found a chance to play a little Minecraft on Exhibition Night, June 6th!
Judith Van AlstyneJudy worked as a reference librarian and children's librarian in several public libraries in the Rochester area before coming to Allendale Columbia in 1997. At AC, she serves as Head Librarian and teaches Digital Literacy, Information Literacy, and library classes for students in nursery through first grade. Judy holds a bachelor's degree from Tufts University, a Bachelor of Fine Arts Degree from the School of the Museum of Fine Arts in Boston, and a Master of Library Sciences Degree from Simmons College. Judy is leaving AC after the 2018-2019 school year to complete her PhD in Education (Teaching & Curriculum) with a focus on digital literacies and online learning.
Posted in: Authentic Learning, Centers for Impact, Eighth Grade, Eleventh Grade, Highlights, Invent, Lower School, Middle School, Ninth Grade, Seventh Grade, Sixth Grade, Tenth Grade, Twelfth Grade, Upper School
By Michelle Feiss, Head of Lower School
This past Tuesday evening, we unveiled Allendale Columbia’s new Lower School curriculum for the 2019-20 school year. Over the past 10 months, teachers have met in various teams to research the best programs globally in order to develop new standards for mathematics, literacy, and our project-based learning units for next year at AC. (more…)
Posted in: Fifth Grade, First Grade, Fourth Grade, Highlights, Kindergarten, Lower School, Second Grade, Third Grade
8th-grade students showcased their learning at the 2019 8th Grade Exhibition Day. This was the fourth year that 8th-graders have spent their second semester immersed in an interdisciplinary capstone experience related to World War II that combined concepts from their history, English, and science courses.
The capstone experience began after reading Most Likely to Succeed by Tony Wagner and Ted Dintersmith, furthering the emphasis on 21st century skills such as research, collaboration, and communication versus traditional classroom learning as students prepare to transition to Upper School and the world beyond. (more…)
By Travis Godkin, Upper School Science Teacher
If you have experience or expertise in any field that is conducting ongoing research, you can help develop Allendale Columbia’s young scientists as they present their original research.
AC offers a course in the Upper School called Science Writing and Research. In this course, some of our most experienced and talented students are asked to take their learning and apply it to original research. This opportunity of doing original research is often relegated to later years in college or graduate school, so it gives our students an early opportunity to contribute to the body of scientific knowledge in an area in which they are curious or have a passion. (more…)
Posted in: Eleventh Grade, Highlights, PACK, Twelfth Grade, Upper School
by Elizabeth Cotter ’20
On March 9th, I was a member of a team of six Allendale Columbia students, with Riley Leibeck ’20, Mary Cotter ’22, Sasha Furdey ’19, Nate Pifer ’19, and Cassidy Draper ’19, who competed in the Tests of Engineering Aptitude, Mathematics and Science (TEAM+S) competition, claiming victory over McQuaid.
The TEAM+S competition encourages students to explore the field of engineering through problem solving and collaboration with their teammates. The theme for the competition this year was The Engineering Brain. We had to learn about cognitive neuroscience, artificial neural networks, the intersection of artificial intelligence and biology, and more. (more…)
Posted in: Centers for Impact, Eleventh Grade, Highlights, Invent, Ninth Grade, Tenth Grade, Twelfth Grade, Upper School
Allendale Columbia won the Terra School Award at Terra Science and Education’s Rochester Finger Lakes Regional Science and Engineering Fair (TRFSEF) hosted by Rochester Museum and Science Center (RMSC). Thirteen AC students also received recognitions at the event, including the right to advance to higher-level competitions.
Sixteen AC Middle and Upper School students submitted 11 projects, the most of any participating school, which resulted in the award that comes with a check for $2,000 for Science, Technology, Engineering, and Math (STEM) initiatives. The students packed up their AC Innovation Day Science Fair projects and took the displays the next morning to RMSC. After setting up their projects and passing a Display and Safety check (science can be “messy”, after all), the students went to a lunch keynote address by Maria G. Korsnick, President/CEO of the Nuclear Energy Institute.
“Science Fair is inspiring and invigorating, because all these students are excited about science, every student, from fifth graders who are doing behavior projects with their cats and a dog to senior research projects that have to do with cancer diagnosis and research and machine learning, really high-end stuff,” said Maya Crosby, Director of the AC Invent Center for STEM and Innovation, and Director-in-Training for TRFSEF. “But everybody who is here is excited about their project and can’t wait to talk about it with the judges who are coming around. That curiosity all packaged in one room is really inspiring; that’s the great part.” (more…)
Posted in: Authentic Learning, Centers for Impact, Eighth Grade, Eleventh Grade, Fifth Grade, Highlights, Invent, Lower School, Middle School, Ninth Grade, Seventh Grade, Sixth Grade, Tenth Grade, Twelfth Grade, Upper School